Defines how much friction affects this entity.
Readonly
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Identifier of the component.
The entity that owns this component. The entity will be undefined if it has been removed.
This property can throw when used.
InvalidEntityError
Current value of the friction modifier of the associated entity.
Static
Defines how much friction affects this entity.