Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.
Readonly
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
Identifier of the component.
The entity that owns this component. The entity will be undefined if it has been removed.
This property can throw when used.
InvalidEntityError
Optional
The ItemStack currently in the players cursor inventory.
Static
Clears the players cursor inventory.
This function can't be called in read-only mode.
This function can throw errors.
Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.